T-Splines Tip – Panel Line Breaks
I figured I would do a quick little step by step on making panel line breaks with T-Splines. The first thing is to make sure that you have an isocurve, or isocurve loop that follows the panel line break that you want. This sometimes can be tricky – in the case of this windshield, I … Continue reading
Virtual Plastic – Porsche 962C – Main Body Complete
Franky, even I’m surprised with how well this is going. The basic body is done, and now it’s time to sub-divide the whole thing and start adding details. I was able to use tsBevel to create panel line breaks for the side windows, and a slight joggle for the windshield. This really shows me that … Continue reading
Virtual Plastic – Porsche 962C – Start of Surface Modeling
Continuing my little Tamiya Porsche 962C “virtual plastic” build, I spent a little time at the end of Friday working on the surface modeling. I started (Basil this is for you!) by projecting a line onto the front fender. Project is one of those handful of Rhino commands that works on stl meshes. There’s not … Continue reading
Fun with EXAscan: Porsche 962 Model Scan
Lately, for no particular reason, I’ve been really digging the Porsche 956/962 Le Mans racers of the 80’s and 90’s. Fancy that. Me. Into cars. Who knew? So, I got a Tamiya kit of the 1990 Repsol Brun 962C. Instead of building the plastic model, I thought it would be way more fun to build … Continue reading