Virtual Plastic – Porsche 962C – Main Body Complete
Franky, even I’m surprised with how well this is going. The basic body is done, and now it’s time to sub-divide the whole thing and start adding details. I was able to use tsBevel to create panel line breaks for the side windows, and a slight joggle for the windshield. This really shows me that my goal of making this as one single T-Spline with as much detail as possible is certainly doable. I thought the windshield was going to be tricky – I knew that topology would be fairly dense, and that might make it hard to get it nice and smooth. Instead of going for perfect shape, I instead just worked on laying out my topology in that area nice and even, and then once I had that done, I simply used the retopo snap to set all the points onto the windshield surface. Really, that was it. Talk about a non-event. I opted for the shorter spoiler in the back – just looks more stylish to me. That was just done by eye, as was the spoiler shape. Anyhow, I expect this to be finished off modeling wise in the next day or so, and then I’m going to start working on all the sponsor logos for rendering. Some screen shots:
These window panel lines are part of the body surface, not split/piped/Boolean-ed after the fact.
Looking fast! I’ll have to fill in those inlets with radiators.
You can see the topology here. Extrude, tsBevel, SetPt, and lots of point editing, over and over and over……