T-Splines Tip – Panel Line Breaks

tsBevel_PanelLines7

I figured I would do a quick little step by step on making panel line breaks with T-Splines.  The first thing is to make sure that you have an isocurve, or isocurve loop that follows the panel line break that you want.  This sometimes can be tricky – in the case of this windshield, I … Continue reading

Virtual Plastic – Porsche 962C – Main Body Complete

WindowPanelLines3

Franky, even I’m surprised with how well this is going.  The basic  body is done, and now it’s time to sub-divide the whole thing and start adding details.  I was able to use tsBevel to create panel line breaks for the side windows, and a slight joggle for the windshield.  This really shows me that … Continue reading

Virtual Plastic – Porsche 962C – Start of Surface Modeling

Front_QuarterPanel

Continuing my little Tamiya Porsche 962C “virtual plastic” build, I spent a little time at the end of Friday working on the surface modeling.  I started (Basil this is for you!) by projecting a line onto the front fender.   Project is one of those handful of Rhino commands that works on stl meshes.  There’s not … Continue reading

Fun with EXAscan: Porsche 962 Model Scan

Porsche 962

Lately, for no particular reason, I’ve been really digging the Porsche 956/962 Le Mans racers of the 80′s and 90′s.  Fancy that.  Me.  Into cars.  Who knew?  So, I got a Tamiya kit of the 1990 Repsol Brun 962C.  Instead of building the plastic model, I thought it would be way more fun to build … Continue reading

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