Gone Trekking – On Vacation April 1 to April 19

Things are going to get a little musty and dusty around here for a few weeks, because tomorrow morning I’m on a plane heading for Nepal, for three weeks of much needed vacation.  I’ll have very limited access to email, and no phone/voicemail access at all.  So, if you need anything, please contact James Jorgensen … Continue reading

Fun with MAXshot/EXAscan – Digitizing “The Racer” Fuselage

TheRacer1

Last week we were up in Reno, doing among other things, a digitization of a plane that is simply called “The Racer.”  The Racer is an as of yet unfinished Unlimited Reno racer.  It’s pretty much the smallest plane you can build around a Wright R-3350, which is still a pretty big plane.  The Racer … Continue reading

T-Splines Tip – Panel Line Breaks

tsBevel_PanelLines7

I figured I would do a quick little step by step on making panel line breaks with T-Splines.  The first thing is to make sure that you have an isocurve, or isocurve loop that follows the panel line break that you want.  This sometimes can be tricky – in the case of this windshield, I … Continue reading

Virtual Plastic – Porsche 962C – Main Body Complete

WindowPanelLines3

Franky, even I’m surprised with how well this is going.  The basic  body is done, and now it’s time to sub-divide the whole thing and start adding details.  I was able to use tsBevel to create panel line breaks for the side windows, and a slight joggle for the windshield.  This really shows me that … Continue reading

Virtual Plastic – Porsche 962C – Start of Surface Modeling

Front_QuarterPanel

Continuing my little Tamiya Porsche 962C “virtual plastic” build, I spent a little time at the end of Friday working on the surface modeling.  I started (Basil this is for you!) by projecting a line onto the front fender.   Project is one of those handful of Rhino commands that works on stl meshes.  There’s not … Continue reading

Giles G-200 Progress – Intersection Fairings

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Moving along nicely now with the Giles G-200.  I realized that before I put any more time into the cowling, I needed to have all the rest of the intersection fairings finished up.  Really, the most complicated part, topologically speaking, is the intersection fairings.  Since the topology of the fairings must flow into the cowl, … Continue reading

Fun with EXAscan: Porsche 962 Model Scan

Porsche 962

Lately, for no particular reason, I’ve been really digging the Porsche 956/962 Le Mans racers of the 80’s and 90’s.  Fancy that.  Me.  Into cars.  Who knew?  So, I got a Tamiya kit of the 1990 Repsol Brun 962C.  Instead of building the plastic model, I thought it would be way more fun to build … Continue reading

Issac Theatre Royal Plaster Restoration

PlasterTest5

I love this blog, I really do.  And part of the reason why I love it, is because it connects me with all sorts of people, all over the world, doing cool stuff.  I was driving down the highway one day, and my phone rang, and this guy said “Hello there, my name is Corin, … Continue reading

Giles G-200 – Gear Leg Fairing Tooling Design

GearLegTooling8

Making the overall shape for the gear leg fairings, as I described here, is really about 1/3 of the way to making the molds.  Granted, from my perspective, it’s the most fun part of the design process, but there is a lot of work that goes into taking that macro shape and turning it into … Continue reading

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